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Classes & Interfaces

RealtimeConnection

interface RealtimeConnection
A connection object that allows you to send request payloads to a realtime endpoint.

Methods

send

send(input: Input & Partial<WithRequestId>): void
ParameterTypeDescription
inputInput & Partial<WithRequestId>-

close

close(): void

RealtimeConnectionHandler

interface RealtimeConnectionHandler
Options for connecting to the realtime endpoint.

Properties

NameTypeDescription
connectionKey?stringThe connection key. This is used to reuse the same connection across multiple calls to connect. This is particularly useful in contexts where the connection is established as part of a component lifecycle (e.g. React) and the component is re-rendered multiple times.
clientOnly?booleanIf true, the connection will only be established on the client side. This is useful for frameworks that reuse code for both server-side rendering and client-side rendering (e.g. Next.js). This is set to true by default when running on React in the server. Otherwise, it is set to false. Note that more SSR frameworks might be automatically detected in the future. In the meantime, you can set this to true when needed.
throttleInterval?numberThe throtle duration in milliseconds. This is used to throtle the calls to the send function. Realtime apps usually react to user input, which can be very frequent (e.g. fast typing or mouse/drag movements). The default value is 128 milliseconds.
maxBuffering?numberConfigures the maximum amount of frames to store in memory before starting to drop old ones for in favor of the newer ones. It must be between 1 and 60. The recommended is 2. The default is undefined so it can be determined by the app (normally is set to the recommended setting).
path?stringOptional path to append after the app id. Defaults to /realtime.
encodeMessage?(input: any) => Uint8Array | stringOptional encoder for outgoing messages. Defaults to msgpack. Should return either a Uint8Array (binary) or string (text frame).
decodeMessage?(data: any) => Promise<any> | anyOptional decoder for incoming messages. Defaults to msgpack with JSON support for string payloads.
tokenProvider?TokenProviderA custom token provider function. When provided, this function will be used to fetch authentication tokens instead of the default internal token fetching mechanism. This is useful when you want to fetch tokens through your own backend proxy. If not provided, the default getTemporaryAuthToken will be used.
tokenExpirationSeconds?numberThe token expiration time in seconds. This is used to determine when to refresh the token. The token will be refreshed at 90% of this value. Only relevant when using a custom tokenProvider. If a custom tokenProvider is used without specifying this value, automatic token refresh will be disabled.

Methods

onResult

onResult(result: Output & WithRequestId): void
Callback function that is called when a result is received.
ParameterTypeDescription
resultOutput & WithRequestId- The result of the request.

onError

onError(error: ApiError<any>): void
Callback function that is called when an error occurs.
ParameterTypeDescription
errorApiError<any>- The error that occurred.

RealtimeClient

interface RealtimeClient

Methods

connect

connect(app: string, handler: RealtimeConnectionHandler<Output>): RealtimeConnection<Input>
Connect to the realtime endpoint. The default implementation uses WebSockets to connect to fal function endpoints that support WSS.
ParameterTypeDescription
appstringthe app alias or identifier.
handlerRealtimeConnectionHandler<Output>the connection handler.
Returns: RealtimeConnection<Input>

Functions

createRealtimeClient

function createRealtimeClient({ config, }: RealtimeClientDependencies): RealtimeClient
ParameterTypeDescription
{ config, }RealtimeClientDependencies-
Returns: RealtimeClient